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About Me
Everything you see here was made mostly by me
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LOADING MUSIC...
LOADING MUSIC...
Interests
✦ Technical Theatre
✦ Art + Animation
✦ Full-stack web development
✦ Game development
EXPERIENCE
Lighting Designer - (Matthews Playhouse Performing Arts)
I've designed the lighting for the intermission show for Scrooge. I also sometimes work alongside a team to hang, wire, maintain, and program light fixtures for productions.
Backstage Manager - (Matthews Playhouse Performing Arts)
I sometimes do backstage management during production runs. This involves doing scene transitions and keeping backstage inline with the run of the show.
Makeup Designer - (Spotlight Performing Arts)
In Aladin, I made makeup appearance concepts and finished deisgns for Jasmine, Genie, Jafar, and of course, Aladin. I also did some simple facepaint for an in-house play for blood effects and flesh tears for zombies.
Gameplay Programmer
I work within Unity and use C# for coding. I also do a little in-engine programming for custom tools.
Full-Stack Web Development
I prefer backend over frontend, but I still like both. I like doing layout design on the frontend and making everything fit nicely. Some projects I've done were creating an API for a game's daily reward system that would save and load a player's claimed items, and a website for a Discord bot, which you can view below under projects.
Projects
ArtPic

Some concept art for a game character

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ArtPic

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Scrooge:

Mathews Playhouse - lighting

Scrooge production lighting Another lighting view from Scrooge

Gobos (patterns)

Mathews Playhouse - lighting

Gobo lighting pattern Another gobo lighting pattern

Haunted trail:

Mathews Playhouse - set design

Haunted trail set design

Arabian Nights:

Mathews Playhouse - backstage management

Arabian Nights production

Aladdin:

Mathews Playhouse - backstage management

Aladdin at Matthews Playhouse

Aladdin:

Spotlight Theatre - sound & assistant set designer

Aladdin at Spotlight Theatre

The Summer We Survived Zombies:

Spotlight Theatre - props & special effects

The Summer We Survived Zombies production

Trolls

Spotlight Theatre - set design & ASM

Trolls production set
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Spectrum Dash - 2024

Play!
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Skyblast - 2025

Play!
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Stranded - 2020

Play!
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Bitcoin Miner - 2025

Play!
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Platformer - 2025

Play!
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Maze - 2025

Play!

Explosion test using Unity's new render pipeline. The explosion is instanced on the GPU which is a lot more efficient.

Skyblast helicopter testing. This never made it into the production build...

Skyblast early development making physics impulse grenades

Messing around with guns & wildlife AI.

My attempt at car physics...

Copy of COD with multiplayer

WIP

Others

Check out my other friends sites too!