Profile Picture Decoration
About Me
Soft twink energy...
Don't call me Alexander I hate that...I enjoy anything that is art-related (music, drawing, etc.). I love urban exploring and discovering everything that’s new. Creativity and being freaky kind of runs my whole personality. I always have 1000 projects going on that I never finish. But after procrastinating on this for years, I finally finished this website to show my work that no one will see. If you like anything you see, contact me, and I can make something *small* for you for free casue I'm such a kind person.
Socials
LOADING MUSIC...
LOADING MUSIC...
Interests
✦ Technical Theatre
✦ Art + Animation
✦ Full-stack web development
✦ Game development
✦ Mechanical Engineering (robotics + automotive)
✦ Piano
✦ Skiing
Experience
Lighting Designer - (Matthews Playhouse Performing Arts)
I've designed the lighting for the intermission show for Scrooge. I also work alongside a great team to hang, wire, maintain, and program light fixtures for productions.
Backstage Manager - (Matthews Playhouse Performing Arts)
I sometimes do backstage management during production runs. This involves doing scene transitions and keeping backstage inline with the run of the show.
Makeup Designer - (Spotlight Performing Arts)
In Aladin, I made makeup appearance concepts and finished deisgns for Jasmine, Genie, Jafar, and of course, Aladin. I also did some simple facepaint for an in-house play for blood effects and flesh tears for zombies.
Gameplay Programmer - (RenderGames)
An indie game studio with 5 people. I am the lead gameplay programmer on the project Skyblast, a multiplayer FPS set on floating islands in the sky. It has about 800 total plays as of 2/28/26 and it's free to play since we try to avoid BS. We also managed to get a meeting with a former Epic Games employee for feedback & advice. We work within Unity and use C#, and JS since it's also ported to browsers. I also do a little engine programming for our custom tools.
Full-Stack Web Development
I prefer backend over frontend, but I still like both. I like doing layout design on the frontend and making everything fit nicely & pixel perfect. Some projects I've done were creating an API for a game's daily reward system that would save and load a player's claimed items, and a website for a Discord bot, which you can view below under projects.
Projects
ArtPic

Some concept art for a game character

ArtPic

ArtPic

ArtPic

ArtPic

ArtPic

Scrooge:

Mathews Playhouse - lighting

Theatre Theatre

Gobos (patterns)

Mathews Playhouse - lighting

Theatre

Haunted trail:

Mathews Playhouse - set design

Theatre

Arabian Nights:

Mathews Playhouse - backstage management

Theatre

Aladdin:

Mathews Playhouse - backstage management

Theatre

Aladdin:

Spotlight Theatre - sound & assistant set designer

Theatre

The Summer We Survived Zombies:

Spotlight Theatre - props & special effects

Theatre
GameThumbnail

Spectrum Dash - 2024

Play!
GameThumbnail

Skyblast - 2025

Play!
GameThumbnail

Stranded - 2020

Play!
GameThumbnail

Bitcoin Miner - 2025

Play!
GameThumbnail

Platformer - 2025

Play!
GameThumbnail

Maze - 2025

Play!

Explosion test using Unity's new render pipeline. The explosion is instanced on the GPU which is a lot more efficient.

Skyblast helicopter testing. This never made it into the production build since we decided this wasn't a BR game

Skyblast early development making physics impulse grenades

Messing around with guns & wildlife AI.

My attempt at car physics...

Shitty copy of COD with multiplayer

Coming soon in a few years...

Others

Check out my other friends sites too!